Implementering av ergonomi och human factors

Diskussioner av mer allmän karraktär rörande att jobba inom Human Factors Engineering

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Lars-Ola
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User Experience for Product Designers

Post by Lars-Ola » 2015-May-04 22:54

User Experience for Product Designers

https://medium.com/@paulhershey/user-ex ... fa621ce3bc

On small teams where time resources are limited user experience can often be overlooked. Over the past few months I’ve tried to develop a low impact UX cycle that designers and project managers can use to improve the quality of web apps without adding a lot of bloat to a project. This article will be written from the viewpoint of an app that is currently in-use. The UX process will vary slightly for a new product but the same basic principles exist. Below is a five-step process going through a development cycle that defines a detailed look at best practices in the UI/UX discipline.

Lars-Ola
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Seven Things Your Boss Needs to Know About UX

Post by Lars-Ola » 2015-Apr-12 20:57

Seven Things Your Boss Needs to Know About UX

http://uxmag.com/articles/seven-things- ... w-about-ux

As someone who has been in the user experience domain for a loooooong time, I have had lots of conversations with many different executives. Most of the time, these execs knew how to spell “UX,” but they didn’t know much else about it. There are many misconceptions that need correcting and while it's sometimes frustrating, I also enjoy the opportunity to educate these key decision makers on the discipline and how it works.

Lars-Ola
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Sometimes the customer IS wrong

Post by Lars-Ola » 2015-Mar-09 00:12

Sometimes the customer IS wrong

http://jrgopinion.blogspot.se/2015/03/s ... wrong.html

I have been an independent consultant in the web-development world, off and on, for a little over 11 years now. In that time, I’ve realized some really nice successes and gained friends and long-term customers, but I’ve also made my share of mistakes and had some failures along the way.

Lars-Ola
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The Art of Questioning as a UX Skill

Post by Lars-Ola » 2015-Feb-24 00:20

The Art of Questioning as a UX Skill

http://uxmovement.com/thinking/the-art- ... -ux-skill/

When starting any design project, you’re going to need to ask a lot of questions. The perceived problem and the actual problem may not be the same. So how can you get better at asking the right questions?

Lars-Ola
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Designing Case Studies: Showcasing A Human-Centered Design Process

Post by Lars-Ola » 2015-Feb-15 23:45

Designing Case Studies: Showcasing A Human-Centered Design Process

http://www.smashingmagazine.com/2015/02 ... n-process/

Designers are great at producing visual artifacts. We create mockups, images, code and all sorts of other material to document our solutions. But looking only at those artifacts doesn’t account for the actual creative process

Lars-Ola
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Usability and Affordability: The Perfect Match for Customer Retention?

Post by Lars-Ola » 2015-Feb-04 00:06

Usability and Affordability: The Perfect Match for Customer Retention?

http://usabilitygeek.com/usability-and- ... retention/

There’s an old customer adage — you get what you pay for. However, in recent years, that’s not always been the case. Cheaper products tend to have less features, but sometimes outperform their more expensive counterparts. For example, certain cell phones still don’t have touchscreens, yet are more durable than smartphones. Smartphones have touchscreens, a variety of apps and have higher specifications that benefit the customer even more, yet have lower battery life or decreased durability.

When it comes to usability and affordability, people are looking for the best product they can buy at the best price available. The question is: how do we reconcile the two? And, as the title suggests, is that relationship the key to retaining customers?

Lars-Ola
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Early Human Factors Analysis - An Introduction

Post by Lars-Ola » 2015-Feb-04 00:01

Early Human Factors Analysis - An Introduction

http://ergonomi.co.uk/early-human-factors-analysis/

Early Human Factors Analysis (EHFA) is a key Human Factors Integration (HFI) tool, and is an essential part of initial project development activities. Following the development of an HFI Strategy and preceding a Human Factors ...

Lars-Ola
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A Pattern for User-Centric Organizational Change

Post by Lars-Ola » 2014-Nov-06 09:42

A Pattern for User-Centric Organizational Change

posting.php?mode=reply&f=11&t=178

During internal UX design presentations, many UX designers find themselves faced with well-meaning stakeholders who believe that their needs are highly representative of the needs of users, or customers. For example, in recent months, stakeholders have told designers on my team:
“I prefer using a house icon instead of the word Home in the navigation, and I am sure that our users would feel the same way.”
“I used to be in the same field as our users five years ago, so I am sure that I know what they want.”
“If this is too difficult, we’ll just put more information in the training manual. That is what our users would expect.”

Lars-Ola
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No Bottom Line? No Experience - Finding the balance between

Post by Lars-Ola » 2014-Sep-18 14:49

No Bottom Line? No Experience - Finding the balance between user needs and business needs

http://uxmag.com/articles/no-bottom-line-no-experience

There's a lot of of romance and poetry that goes into experience design: doing contextual research to identify pain points and problems; getting eye-to-eye with users to uncover their needs and stumbling blocks; brainstorming solutions with pals at the old whiteboard; working with developers to design sleek and sumptuous interfaces; crafting easily navigable solutions that are primed to disrupt the status quo; passionately pitching these darlings to wary stakeholders … it’s a tour de force.

Lars-Ola
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4 Myths About User Experience — And How to Bust Them

Post by Lars-Ola » 2014-Sep-18 14:36

4 Myths About User Experience — And How to Bust Them

http://mashable.com/2013/10/30/ux-myths/

While the concept of user experience and the term UX have become seemingly ubiquitous in the workplace, most non-UX people still have the wrong idea about what it is.

Here are four common UX myths and how we can bust them.

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